Interactive Narrative Design - Week 11

                

27/11/2025 - 2/12/2025 / Week 11
ChenYuhan / 0378131
Interactive Narrative Design/ Bachelor of Design (Honours) in Creative Media / Taylors University
Week 11


TABLE OF CONTENTS





INSTRUCTIONS


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WEEK 11

1. This Week’s Main Goal
(One sentence — the focus for this week)
Add a storyline segment showing the process of picking up mushrooms and gaining their power, and consider creating a simple, separate transition between these segments.


2. What I Am Focusing On (Choose ONE)

  • Story clarity

  • Interaction polish

  • State logic & progression

  • Visual atmosphere (lighting/colour)

  • Audio atmosphere

  • Branching endings

  • Bug fixing

  • Presentation polish

  • Narrative Pacing and Development

3. One Concrete Task (Must Finish This Week)
The storyline that appears above each mushroom while following it has been improved, allowing players to better understand the causes and consequences of forest pollution.


4. Secondary Tasks (Optional)

  • Consider creating a dreamlike world where, when collecting the last mushroom power, one enters a fragment of a past timeline, showcasing what the mushroom forest looked like in the past? After all, the final choice involves killing or purifying the spider, so setting up a storyline for the spider is quite necessary.




  • The richer the environment, the more narrative pacing more lighting terrain tools




FEEDBACK

Everything is moving in a positive direction. Work efficiently and diligently to achieve this week's goals.

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