Interactive Narrative Design - Week 11
ChenYuhan / 0378131
Interactive Narrative Design/ Bachelor of Design (Honours) in Creative Media / Taylors University
Week 11
1. This Week’s Main Goal
(One sentence — the focus for this week)
Add a storyline segment showing the process of picking up mushrooms and gaining their power, and consider creating a simple, separate transition between these segments.
2. What I Am Focusing On (Choose ONE)
Story clarity
Interaction polish
State logic & progression
Visual atmosphere (lighting/colour)
Audio atmosphere
Branching endings
Bug fixing
Presentation polish
Narrative Pacing and Development
3. One Concrete Task (Must Finish This Week)
The storyline that appears above each mushroom while following it has been improved, allowing players to better understand the causes and consequences of forest pollution.
4. Secondary Tasks (Optional)
Consider creating a dreamlike world where, when collecting the last mushroom power, one enters a fragment of a past timeline, showcasing what the mushroom forest looked like in the past? After all, the final choice involves killing or purifying the spider, so setting up a storyline for the spider is quite necessary.
The richer the environment, the more narrative pacing more lighting terrain tools

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