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Design Research Dissertation - Final Project

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  22/9/2025 - 4/1/2026 / Week 1-15 ChenYuhan / 0378131 Design Research Dissertation/ Bachelor of Design (Honours) in Creative Media / Taylors University Final Project TABLE OF CONTENTS 1. Instruction 2. Final Outcome 3. Reflection INSTRUCTIONS <iframe src="https://drive.google.com/file/d/1LdRGTY_50K8u22qLIxrGnP0hHSvFfttp/preview" style="width:100%; height:600px; border:none;" allow="autoplay"></iframe> Click here to go to the top FINAL OUTCOME Task 1: <iframe src="https://docs.google.com/document/d/1e0coGpDu7EhDlARApPgLQgMW0qISE6ZGNTBPQooSe7M/preview" style="width:100%; height:600px; border:none;"></iframe> Task 2: <iframe src="https://drive.google.com/file/d/1QyL9oMdzBWODiLdwMrtO7UzDvgFpMNZl/preview" style="width:100%; height:600px; border:none;"></iframe> Task 3: https://online.fliphtml5.com/ChenYuhan/Final/ Task 4: Weekly Feedback: <iframe src="https://docs.google.com/do...

Minor Project - Final Project

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  22/9/2025 - 31/12/2025 / Week 1-15 ChenYuhan / 0378131 Minor Project/ Bachelor of Design (Honours) in Creative Media / Taylors University Final Project TABLE OF CONTENTS 1. Instruction 2. Project 3. Final Outcome 4. Reflection INSTRUCTIONS <iframe src="https://drive.google.com/file/d/19KjQDv_XHx7BPeUdbb2yoelKieYCrPhJ/preview" width="640" height="480"></iframe> Click here to go to the top PROJECT Fig. 1.1.1, group member, week 14 (2025/12/30) Our minor project course is a group project, so we formed groups at the beginning. The above is our group roster after week fourteen. Because some members dropped out, our group's progress wasn't smooth at first. Our group chose to research the intelligent control of a 5G robot dog spraying mosquito repellent. Fig. 1.1.2, Robodog, week 14 (2025/12/30) Fig. 1.1.3, background research, week 14 (2025/12/30) We first conducted a detailed background analysis of the topic, mainly studying current social...

Interactive Narrative Design - Week 15

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                        24/12/2025 - 30/12/2025 / Week 15 ChenYuhan / 0378131 Interactive Narrative Design/ Bachelor of Design (Honours) in Creative Media / Taylors University Week 15 TABLE OF CONTENTS 1. Instruction 2.. Week 15 3. Feedback INSTRUCTIONS <iframe src="https://drive.google.com/file/d/1NAKTWJdEjcwPD3FOMKj9dz290vrhqtRa/preview" width="640" height="480"></iframe> Click here to go to the top WEEK 15 Fig. 1.1.1, process 1, week 15 (2025/12/25) This week's main focus was on adding to the storyline. Using streetlights and glowing mushrooms as the two most important light sources, we ensured that players wouldn't miss any plot developments as long as they followed the light sources. Approaching each light or glowing mushroom triggers a short cutscene, allowing players to gradually piece together the complete story. The mushroom race reveres vibrant colors but shuns black. Black mushrooms are considered ou...

Interactive Narrative Design - Week 13

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                      10/12/2025 - 16/12/2025 / Week 13 ChenYuhan / 0378131 Interactive Narrative Design/ Bachelor of Design (Honours) in Creative Media / Taylors University Week 13 TABLE OF CONTENTS 1. Instruction 2.. Week 13 3. Feedback INSTRUCTIONS <iframe src="https://drive.google.com/file/d/1NAKTWJdEjcwPD3FOMKj9dz290vrhqtRa/preview" width="640" height="480"></iframe> Click here to go to the top WEEK 13 Fig. 1.1.1, decoration 1, week 13 (2025/12/11) This week, I focused on adding environmental decorations around the spider, including dead trees, glowing stones, boulders, dark mushrooms, and more. I didn't want the spider to be just a boss; I wanted it to carry the storyline, so these decorations were essential. Similarly, the professor helped me rearrange the water features, and we downloaded a new resource package because some of my previous resources were unreadable, causing some errors. Fig. 1.1.2, decoration...

Interactive Narrative Design - Week 12

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                    3/12/2025 - 9/12/2025 / Week 12 ChenYuhan / 0378131 Interactive Narrative Design/ Bachelor of Design (Honours) in Creative Media / Taylors University Week 12 TABLE OF CONTENTS 1. Instruction 2.. Week 12 3. Feedback INSTRUCTIONS <iframe src="https://drive.google.com/file/d/1NAKTWJdEjcwPD3FOMKj9dz290vrhqtRa/preview" width="640" height="480"></iframe> Click here to go to the top WEEK 12 Fig. 1.1.1, file sources, week 12 (2025/12/4) This week, I took my teacher's advice and changed the font to the more fantastical Google Fonts. However, I didn't change all the fonts, because I wanted the fonts for system prompts and similar content to remain standard and easy to understand, while the fonts for story content could be used. After that, I changed the background music to be more interactive, because I wanted to make the atmosphere more tense when facing the big boss, the spider. I also used brushes to enrich ...

Interactive Narrative Design - Week 11

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                  27/11/2025 - 2/12/2025 / Week 11 ChenYuhan / 0378131 Interactive Narrative Design/ Bachelor of Design (Honours) in Creative Media / Taylors University Week 11 TABLE OF CONTENTS 1. Instruction 2.. Week 11 3. Feedback INSTRUCTIONS <iframe src="https://drive.google.com/file/d/1NAKTWJdEjcwPD3FOMKj9dz290vrhqtRa/preview" width="640" height="480"></iframe> Click here to go to the top WEEK 11 1. This Week’s Main Goal (One sentence — the focus for this week) Add a storyline segment showing the process of picking up mushrooms and gaining their power, and consider creating a simple, separate transition between these segments. 2. What I Am Focusing On (Choose ONE) Story clarity Interaction polish State logic & progression Visual atmosphere (lighting/colour) Audio atmosphere Branching endings Bug fixing Presentation polish Narrative Pacing and Development 3. One Concrete Task (Must Finish This Week) The storyline th...

Interactive Narrative Design - Week 10

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                19/11/2025 - 26/11/2025 / Week 10 ChenYuhan / 0378131 Interactive Narrative Design/ Bachelor of Design (Honours) in Creative Media / Taylors University Week 10 TABLE OF CONTENTS 1. Instruction 2.. Week 10 3. Feedback INSTRUCTIONS <iframe src="https://drive.google.com/file/d/1NAKTWJdEjcwPD3FOMKj9dz290vrhqtRa/preview" width="640" height="480"></iframe> Click here to go to the top WEEK 10 Download and play: https://claufiersoft.itch.io/hendecad https://sumao.itch.io/somewhere 2. What were the highlights of this experience? I found that neither game required any dialogue or explicit objectives—pure exploration and atmosphere were enough to immerse the player. Hendecad is a constantly changing, surreal world, while Somewhere is a space between the everyday and reality. The ambient music and sound effects in both games are perfectly integrated. 3. What aspects were simple yet impactful? Lighting as a narrative tool: The ...